

Each race has a distinct method of obtaining new troops. You won't do any building and base construction in Extinction like you've seen in Warcraft or Command & Conquer rather, the game is strictly focused on unit management and combat, which helps to streamline the gameplay. In fact, the imaginative way in which the designers have differentiated the humans from the aliens from the predators is Extinction's strongest point.

Though the AVP franchise might not seem like the most natural choice for the RTS treatment, the resource and building models for each of the three races are surprisingly appropriate to the features of their respective races.
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Each of the groups has a linear, seven-mission campaign to play through that will have you tackling a wide assortment of mission objectives. Most of the Aliens Versus Predator games let you play as all three of the involved factions-predators, aliens, and colonial marines-and as you'd expect, Extinction follows suit. Alas, a dearth of supplemental features and some flimsy presentation drag down what could have been a more solid overall package.Įxtinction does a pretty good job of translating Aliens Versus Predator to an RTS. It's even more surprising, given the somewhat dubious history of RTS games on consoles, that Extinction is a thoughtfully designed, complex, and pretty fun game to play. Most of the AVP games released to date have been first-person shooters, with a few brawlers thrown in here and there, so it's a bit surprising to see that the newest one, Aliens Versus Predator: Extinction, is actually a real-time strategy game. It draws from two well-developed and immensely popular action movie franchises, both of which feature creatures, characters, and weapons that lend themselves nicely to the typical action game. The Aliens Versus Predator universe has been a staple of video gaming for a number of years now, and it's not hard to see why.
